Assortment of Tank Games
The structure of this project consisted of making three different tank games each building upon each other. During my ICS 161 (Game Engine Lab) class at UCI, we were tasked to adapt to changing requirements when designing and developing games.
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Project Type:
Game Engine Lab Course Project
Role:
Developer, Designer, Artist
Skills:
Game Design, Game Development
Tools:
Procreate, Unity
Single Player Tank Game
We had to start off by making a very simple single player tank game. With that requirement, I went on to design an enclosed 2-D top down tank arena, where the player could control a tank, move around the arena and shoot stationary enemies.
Multiplayer Tank Game
With the base game we had, the new requirement that was thrown at us was to make the game multiplayer. With the base game I had made, I was able to redesign my game in a way that I could have another local player play the game and they would be controlling a different tank in the arena. I also removed the enemies as I wanted the players to battle each other. I also had a respawn system so they could keep going even if one tank kills the other.
Tank Arena Simulation
The final requirement we had to adapt was to take a peers project and adapt it into a multiple tank arena simulation game. I was given a project that had been working on a 3-D infrastructure which is something I had to adapt to as well as my project was 2-D. With that, I also designed the simulation in a way that the players could choose how many tank factions there would be and how many tanks each tank would have. I then worked on it to make sure that all of them randomly generate and try to be the last faction standing.
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Withered Away
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tenacity Flow
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tanks
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Vineout
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Linked
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Exceed